Project Settings → Plugins → Universal Virtual Cursor. Groups below match the editor UI.
Gamepad Detection
- bBroadcastGamepadInputEvents
- bool — Fire subsystem delegate when gamepad input is detected.
- GamepadAnalogDeadzone
- float — Analog deadzone before axis input counts.
- AnalogAxisBroadcastCooldownSeconds
- float — Minimum time between analog axis broadcast events.
- bIncludeRepeatedKeyDownEvents
- bool — Whether repeated key-down events count for detection.
Virtual Cursor
- bGateVirtualCursorByMouseVisibility
- bool — When enabled, mouse visibility can block virtual cursor driving.
Analog Cursor
- VirtualCursorStickDeadZone
- float — Stick deadzone before cursor motion.
- VirtualCursorAcceleration
- float — Acceleration for analog-driven cursor.
- VirtualCursorMaxSpeed
- float — Maximum cursor speed.
- VirtualCursorAnalogDriveMode
- EUniversalVirtualCursorAnalogDriveMode — How stick deflection maps to motion.
- VirtualCursorStickSmoothingRate
- float — Smoothing for stick input.
Cursor Movement
- bEnableStickySlowdown
- bool — Slow the cursor near sticky targets.
- StickySlowdownSource
- EUniversalVirtualCursorStickySlowdownSource — What geometry drives slowdown.
- StickySlowdownFactor
- float — Strength of slowdown.
- StickySlowdownProximityRadius
- float — Radius for proximity falloff.
- StickySlowdownProximityCenterOffset
- FVector2D — Offset for slowdown center.
Cursor Parallax
- DefaultParallaxStrength
- float — Default parallax strength for overlays using project defaults.
- DefaultMaxParallaxOffset
- float — Max offset in pixels.
- DefaultParallaxInterpSpeed
- float — Interp speed toward target offset.
- bDefaultInvertParallaxDirection
- bool — Invert parallax motion.